
Iradica
Counters Vermin
StarScales is a military sci-fi strategy game. Lead a squad of space lizards called Jumpers, liberate planets with other players, and earn $REPT, the game’s token.
Connect your wallet and commission a Command Ship with its ready-to-deploy starter squad. Ship access and network fees use ETH.




Jumpers are your soldiers. Deploy them in squads of three.
Starters can fight any enemy but cannot be upgraded. Recruit specialists for 200 REPT each to gain a bonus against their listed enemy counter.
Specialists start at level 0. Each paid upgrade raises their level and strength, up to level 3.

Counters Vermin

Counters Brekker

Counters Takdam

Counters Aer

Counters Himm

Counters Archonine
Contribution is your squad’s strength score. It determines your reward share.
Starters and level-zero specialists contribute 2 points each. A specialist facing its counter adds 1 point. Each enemy slot—a position in the planet’s formation—can give this bonus to only one Jumper.
Two Iradica and one Pathalt, all level 0, score 3 + 3 + 3 = 9 points, compared with 6 from three starters. A second Pathalt gets no bonus: there is only one Aer slot.
Each upgrade adds 1 base point. “Matched” includes the counter bonus.
| Level | Base | Matched | Next upgrade |
|---|---|---|---|
| 0 | 2 | 3 | 25 REPT |
| 1 | 3 | 4 | 125 REPT |
| 2 | 4 | 5 | 225 REPT |
| 3 | 5 | 6 | Max level |
Upgrades consume no other Jumpers and only affect future deployments. Submitted squads keep their score.
Work together to liberate three active planets.
Each completed deployment adds 1 liberation point. Each planet has three enemy slots: two of one class, one of another.
Missions resolve at midnight New York time, including daylight saving changes. Cleared planets are then replaced. Deploying early gives no bonus.
| Jumpers | Deployments |
|---|---|
| 3 | One squad on one planet |
| 6 | Two squads on different planets |
| 9 or more | Three squads, one per planet |
Maximum: 3 deployments per day. Missed deployments do not carry over.
Upgrades improve reward contribution, not liberation speed. Unfinished progress carries forward, and deployments beyond the target still earn their normal reward share.
Players share up to 25,000 REPT per day. More players divide the same pool. Rewards may decrease or pause if funding runs out.
Add your squads’ contribution together. Your percentage of total player contribution is your percentage of the reward pool.
Each gross reward allocation is divided into a 96% player share and a 4% referral/protocol share. The 4% goes to the player's direct referrer when present; otherwise it goes to the protocol.
Both shares follow the same reward release schedule.
Release starts at your ship’s first scheduled unlock hour at or after missions resolve.
Unlocked rewards never expire, so you can claim several days together. Waiting does not change your reward. Earned rewards keep unlocking even if new rewards pause.
$REPT powers your progression. Earn it on deployments; spend it on recruitment and upgrades.
REPT is transferable. Stakeholder allocations and release dates are pending. Maximum supply is the total limit, not the amount available to trade; it does not guarantee demand or a higher price.
Every recruitment and upgrade payment follows this split. Burned tokens are permanently removed.
The core game is implemented for development testing, including Command Ships, Jumper recruitment and upgrades, squad deployments, planetary liberation, and rewards. Public testnet deployment is underway. Next come launch preparation and security, economic, and legal review. A launch date has not been announced.
Built for Robinhood Chain, using blockchain contracts and game services.
Follow @StarScalesXYZ for official development and launch updates.
No. Missions resolve automatically. See Campaign for the schedule.
No. They stay with your account and cannot be transferred or sold. They are not NFTs.