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What is StarScales?

StarScales is a military sci-fi strategy game. Lead a squad of space lizards called Jumpers, liberate planets with other players, and earn $REPT, the game’s token.

Connect your wallet and commission a Command Ship with its ready-to-deploy starter squad. Ship access and network fees use ETH.

An ivory Command Ship with twin engines and glowing amber lights
Command Ship
Trice
Rex
Stegah
0.003 ETH

Jumpers

Jumpers are your soldiers. Deploy them in squads of three.

Starters can fight any enemy but cannot be upgraded. Recruit specialists for 200 REPT each to gain a bonus against their listed enemy counter.

Specialists start at level 0. Each paid upgrade raises their level and strength, up to level 3.

Iradica

Counters Vermin

Briggon

Counters Brekker

Ruptero

Counters Takdam

Pathalt

Counters Aer

Pred

Counters Himm

Gardian

Counters Archonine

A matchup you can plan around

Contribution is your squad’s strength score. It determines your reward share.

Starters and level-zero specialists contribute 2 points each. A specialist facing its counter adds 1 point. Each enemy slot—a position in the planet’s formation—can give this bonus to only one Jumper.

Against Vermin · Vermin · Aer

Two Iradica and one Pathalt, all level 0, score 3 + 3 + 3 = 9 points, compared with 6 from three starters. A second Pathalt gets no bonus: there is only one Aer slot.

Upgrade costs and strength

Each upgrade adds 1 base point. “Matched” includes the counter bonus.

Specialist progression
LevelBaseMatchedNext upgrade
02325 REPT
134125 REPT
245225 REPT
356Max level

Upgrades consume no other Jumpers and only affect future deployments. Submitted squads keep their score.

Campaign

Work together to liberate three active planets.

Each completed deployment adds 1 liberation point. Each planet has three enemy slots: two of one class, one of another.

250liberation points
to clear a planet

Missions resolve at midnight New York time, including daylight saving changes. Cleared planets are then replaced. Deploying early gives no bonus.

Deployment capacity

  • Send one squad per planet per day.
  • Jumpers stay committed until missions resolve and cannot be reused that day.
  • Submitted orders cannot be changed.
Available roster and daily capacity
JumpersDeployments
3One squad on one planet
6Two squads on different planets
9 or moreThree squads, one per planet

Maximum: 3 deployments per day. Missed deployments do not carry over.

Every squad advances liberation equally

Upgrades improve reward contribution, not liberation speed. Unfinished progress carries forward, and deployments beyond the target still earn their normal reward share.

Rewards

Daily reward pool

Players share up to 25,000 REPT per day. More players divide the same pool. Rewards may decrease or pause if funding runs out.

Your share

Add your squads’ contribution together. Your percentage of total player contribution is your percentage of the reward pool.

Reward allocation

Each gross reward allocation is divided into a 96% player share and a 4% referral/protocol share. The 4% goes to the player's direct referrer when present; otherwise it goes to the protocol.

Both shares follow the same reward release schedule.

Claiming rewards

Release starts at your ship’s first scheduled unlock hour at or after missions resolve.

  • 25% becomes instantly claimable when release starts.
  • The remaining 75% unlocks over 24 hours.

Unlocked rewards never expire, so you can claim several days together. Waiting does not change your reward. Earned rewards keep unlocking even if new rewards pause.

Your reward unlocks
100%25%Release begins+24 hours

$REPT Tokenomics

$REPT powers your progression. Earn it on deployments; spend it on recruitment and upgrades.

10 million REPT

Maximum total supply

Player reward funding

5,000,000 REPT

Future funding & stakeholders

5,000,000 REPT

REPT is transferable. Stakeholder allocations and release dates are pending. Maximum supply is the total limit, not the amount available to trade; it does not guarantee demand or a higher price.

Where the $REPT goes

Every recruitment and upgrade payment follows this split. Burned tokens are permanently removed.

Recruitment and upgrade spending
Permanently burned
75%
Treasury
25%

Project

Current project status

The core game is implemented for development testing, including Command Ships, Jumper recruitment and upgrades, squad deployments, planetary liberation, and rewards. Public testnet deployment is underway. Next come launch preparation and security, economic, and legal review. A launch date has not been announced.

Network and updates

Built for Robinhood Chain, using blockchain contracts and game services.

Follow @StarScalesXYZ for official development and launch updates.

Follow the mission

Follow StarScales for testnet and launch updates.

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FAQ

Do I need to stay online?

No. Missions resolve automatically. See Campaign for the schedule.

Can I sell my ship or Jumpers?

No. They stay with your account and cannot be transferred or sold. They are not NFTs.

Where can I learn how to play?

Start with the Jumpers and Campaign sections.